How Our Stories Become Immersive Experiences with Disney Consumer Products | S2E8

Life at Disney Podcast
How Our Stories Become Immersive Experiences with Disney Consumer Products | S2E8
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ON THIS EPISODE OF LIFE AT DISNEY PODCAST

Join our host Cassie in this week's episode as she chats with Brian and Kelsey from Disney Consumer Products to learn more about how we turn our stories into immersive experiences in the gaming world.

Brian is an Associate Product Development Manager for Marvel Games and has spearheaded efforts to collaborate with developers to make the gaming experience more accessible for players. Kelsey, a Producer II at Disney/Pixar Games has worked on games such as Disney Illusion Island and Disney Dreamlight Valley, ensuring a smooth process from start to finish.

ABOUT THE GUESTS:

Brian, Associate Product Development Manager, Marvel Games
Brian, Associate Product Development Manager, Marvel Games

Brian is an Associate Product Development Manager at Marvel Games, currently working on the untitled Iron Man and Black Panther games, as well as supporting franchise console titles. He is a champion for accessibility across all Marvel Games titles, using his life as a disabled gamer to collaborate with external partners to design with inclusivity.

Brian’s passion for Marvel runs deep. From getting his first Spider-Man comic at a very young age, to not missing a single opening night showing of a Marvel Cinematic Universe movie, he lives and breathes these characters. He’s worked in the gaming industry for eight years on various titles across the independent and AAA spaces but feels he has found his place alongside his colleagues at Marvel Games.

Kelsey, Producer III, Disney/Pixar Games
Kelsey, Producer III, Disney/Pixar Games

Kelsey is a Producer II with the Disney/Pixar Games team and has a background in the immersive spaces of AR/VR. She has recently launched Disney Illusion Island and Disney Dreamlight Valley.

Growing up in Singapore and moving to Los Angeles half a lifetime ago, she earned her B.A. in Animation from California State University, Los Angeles. After 6 years of working to maintain visual fidelity in an emerging technology space with Virtual and Augmented reality, her credits include the Emmy-Nominated Pixar’s Coco VR.

Looking for a change, it was a childhood dream come true when she finally landed a job with the Disney/Pixar Games team. With a passion for storytelling and cutting-edge technology, she has leveraged her expertise to crafting and pushing the boundaries of the products she works on.